




Once you're getting somewhere with the basic shapes, start thinking about water as three different layers... firstly there is the depthy layer under the water, do you need to show anything under there? Then there is the surface itself, which can be either transparent, looking through to the deep, or reflective, mirroring what is around the water, the final layer is whatever is on top of the surface, foam, spray, bubbles etc.
For the top layer, any bubbles, foam, spray etc, you are again best off looking at what basic shapes there are, with water I find that the predominant shape is a circle, simple as that, but what gives the right effect is the amount of circles and how intensely they are gathered together. So in the first illustration below I have added small bunches of white and blue circles to depict the clean little sprays coming off this wave, in the second illustration there are millions of circles all gathered together (of different transparency levels) to make a huge cloud of spray at the foot of the waterfall. These two illustrations are also good examples of the shapes I see in the texture of water, the different tones of blue in the wave in the first illustration, there's only three tones of blue there, but it seems to show a real depth and weight to the water in the wave.
Finally, after shapes, textures and all the 'parts' that make up a body of water... colour. We all know that water is usually known as blue, but if you get the shapes right, you can make it any colour, it can really set a mood, it can be green, it can be any blue from cyan to turquoise, it can be pink, red or orange under the right natural lighting. Some of the illustrations I have shows here use the same theory on colour... use three or four different tones of the same blue, from a light through to a dark, deep water is dark, light shining off water is light, sheets of water will have a mixture of tones in them, just break these tones up into shapes or patterns and spread them around!


in this image they are using a paint brush to make white highlights, a paint pen would do this as well

shading a shadows are what give your rendering depth, use your grays as well as graphite



these are showing how to do your renderings in steps and use a gradient to create reflective surfaces

this is showing the importance of colored pencils
cara's drawing to demonstrate assemblages coming together in the foust [?] building, linking drawing + history class.
haley's cathedral drawing reminds us that the impression left by these buildings is one of strong unities.
brittany leads the way this week in demonstrating a variety of drawing techniques + diagrams,


REFLECTION FROM THE RECENT PAST : you are not the first class to undertake the "portals" project in brown cardboard. notice how these images show clarity of thought, exploration of light, investigation of materials, acknowledgment of site.




drawing courtesy of d. chey shelton
Take a look at the work of Salvador Castio via his blog for great examples of drawing on location. In particular, pay attention to the way in which Salvador describes his process and environment. I think we can all benefit from the advice Salvador includes in the top left corner of this drawing : "Draw ceaselessly and do it with resolve; draw things your way and do it brilliantly."